Mongols
Playing The Mongols
The Mongols are an agile civilization, excelling in hit-and-run military strategies and capable of expanding armies rapidly.
The Mongols civilization in Age of Empires IV are extremely capable in hit-and-run strategies, thanks to their exceptional mobility and nomadic nature originating in the Great Steppes of Central Asia. You witness the Mongols through the Ages, spanning from 1000-1500 CE, as a disciplined civilization, recognized for changing history in connecting the East to the West.
In Age IV, the Mongols are known for their unique structure and are at their most powerful when playing to their strengths in tight groups. They speak Mongolian—the most widely spoken of the Mongolic languages.
Playing the Mongols
The Mongols civilization is a fearsome force. Because of their high mobility, one may not meet them in massive throngs—but even in small numbers, their army can outmaneuver enemies with ease. Their aggressive military production capabilities force the opponent to be on the defensive early.
The Mongols are a nomadic civilization with the ability to move their bases. Combined with early access to cavalry units and speed granted from Outposts, the Mongols reign supreme in flanking enemies and retreating quickly before enemies have a chance to catch up.
They build up their economy with unique buildings, like the stone-mining Ovoo. The Mongols’ need for resources for their army can trigger a dramatic battle for resources as they pursue total domination
The Mongol Units at a Glance
The Khan
The Khan is a unique horse archer unit. His Signal Arrow ability supports and strengthens the Mongol army, making him a fearsome foe.
The Mangudai
The Mangudai are the star of the Mongols’ fearsome military, a supreme horse archer that excels at hit-and-run tactics.
The Khan
The Khan is a unique horse archer unit. His Signal Arrow ability supports and strengthens the Mongol army, making him a fearsome foe.
The Mangudai
The Mangudai are the star of the Mongols’ fearsome military, a supreme horse archer that excels at hit-and-run tactics.
The Mongol through the Ages
Age 1
At the dawn of battle in Age 1, the Mongols start off with several unique buildings to grow their nomadic empire. Despite having no access to farms or walls, the Ovoo and Ger—unique buildings to the Mongols—provide crucial advantages in this early Age.
Age 2
Age 2 brings a new era for the growing Mongols civilization. The Silver Tree landmark, one of the landmarks available to advance from Age 1, gives the Mongols a special economic advantage. It acts as a Market that builds Traders faster and cheaper.
Age 3
By Age 3, the Mongols civilization is thriving. The Steppe Redoubt landmark pushes their economy to new heights, acting as a Ger that increases gold drop-offs and funneling more resources for a rapidly growing military force.
Age 4
The Khaganate Palace is one of the landmarks bringing you into Age 4, and it establishes the Mongols civilization was a supreme army. This distinct landmark produces Mangudai, Horsemen, or a Knight, bringing victory closer for the Mongols in the last coming moments of battle.